Final Fantasy XIV's Palace of the Dead: Aetherpool Equipment Grind Significantly Reduced in New Patch

09/02/2025

Square Enix's ongoing commitment to enhancing the player experience in Final Fantasy XIV is evident in the recent Patch 7.31, which brings a substantial improvement to the acquisition of Aetherpool Equipment in the long-standing roguelike mode, Palace of the Dead. This significant adjustment reflects a broader strategy to refine content accessibility and reduce time commitments for players, a direction previously articulated by game director Naoki Yoshida. By accelerating the progression within this classic dungeon, the developers aim to make the visually appealing Aetherpool weapon glamours more attainable, benefiting both dedicated veterans and those with less free time.

This thoughtful revision addresses a common player concern regarding the extensive effort traditionally required to maximize Aetherpool levels. The increased drop rates for Aetherpool levels from both coffers and boss encounters will undoubtedly revitalize interest in Palace of the Dead, transforming a once arduous undertaking into a more rewarding and enjoyable experience. This strategic shift underscores a proactive approach to game development, ensuring that older content remains engaging and relevant within the evolving landscape of Final Fantasy XIV.

Enhanced Aetherpool Acquisition

Final Fantasy XIV's newest update, Patch 7.31, brings a substantial improvement to the Palace of the Dead, a 100-floor roguelike mode. Previously, obtaining Aetherpool Equipment, which is crucial for progression within this dungeon and for acquiring unique cosmetic weapon appearances, was a notoriously slow process. This update significantly accelerates the rate at which players gain Aetherpool levels, directly addressing the time investment required to engage with this long-standing content. The enhancement makes the coveted glowy Aetherpool weapon glamours more accessible to a wider player base, including those with limited playtime.

The mechanics of Aetherpool gain have been drastically improved. While previously players would receive a minimum of one Aetherpool level from opening a coffer, the new patch guarantees at least five levels. Furthermore, defeating a boss in Palace of the Dead now consistently grants a minimum of 10 Aetherpool levels. This means that simply completing a 10-floor segment culminating in a boss fight will always yield at least 10 levels, and with the typical acquisition of silver coffers along the way, players can realistically expect to earn between 20-30 levels per run. This adjustment significantly eases the burden of the grind, allowing players to reach higher Aetherpool levels and unlock weapon appearances much more quickly than before, fostering greater engagement with this classic game mode.

A Broader Accessibility Initiative

This positive change within Final Fantasy XIV's Palace of the Dead is not an isolated incident but rather indicative of a larger philosophical shift within Square Enix regarding content accessibility and player engagement. Game director Naoki Yoshida has consistently emphasized a desire to design future game content that caters to a broad spectrum of players, from casual explorers to hardcore enthusiasts, moving away from a strict divide in difficulty or content that feels like a one-off endeavor. The decision to revisit and rebalance older content like Palace of the Dead aligns perfectly with this overarching vision, ensuring that all players can partake in and enjoy the game's offerings without disproportionate time commitments.

By reducing the grind associated with Aetherpool Equipment, Square Enix is demonstrating a commitment to making past content more viable and enjoyable for all. This strategic adjustment acknowledges the diverse needs of the player community, particularly those who may not have extensive hours to dedicate to the game but still wish to experience and collect various in-game rewards, such as the distinctive Aetherpool weapon glamours. This ongoing reassessment of content difficulty and time investment suggests a future where Final Fantasy XIV strives for a more inclusive gameplay experience, enhancing the longevity and appeal of its vast world for everyone who ventures into Eorzea.