Dying Light: The Beast PC System Requirements Spark Debate

09/03/2025

Techland's latest offering, 'Dying Light: The Beast,' is set to challenge conventional wisdom regarding PC hardware. The recently unveiled system specifications have ignited considerable discussion, primarily due to an unexpected emphasis on central processing units rather than the graphics cards typically associated with ray-traced, ultra-realistic visuals. This unusual requirement has left many within the gaming community puzzled, prompting questions about the game's underlying architecture and optimization strategies. The developer's decision to also provide distinct laptop requirements, while equally puzzling in their component pairings, is a noteworthy step towards inclusivity for the portable gaming market.

Unpacking the Peculiar Demands of Dying Light: The Beast

The gaming world recently buzzed with news emanating from Techland, the esteemed developers, concerning their forthcoming title, 'Dying Light: The Beast.' On a quiet September 3rd, the company unveiled the preliminary PC system requirements on their Steam page, immediately igniting a flurry of reactions. What startled many was the seemingly disproportionate demand placed upon the CPU, a departure from the graphics-centric focus prevalent in contemporary high-fidelity games.

For players aiming to experience the game at a modest 1080p resolution and a smooth 30 frames per second, utilizing the 'Low' graphical preset, the minimum CPU recommendation stands at an Intel Core i5 13400F or an AMD Ryzen 7 5800F. Curiously, the Intel chip, launched in January 2023, is recognized as a formidable budget gaming processor, far exceeding typical minimum specifications. The mention of an AMD Ryzen 7 5800F has caused further bewilderment, as no such processor with an 'F' suffix exists in the AMD Zen 3 desktop lineup, leading to assumptions of a typo and suggesting a powerful eight-core, sixteen-thread CPU from several years ago. In stark contrast, the GPU requirements are surprisingly lenient: an Nvidia GeForce GTX 1060 (a 2016 release), an AMD Radeon RX 5500 XT, or an Intel Arc A750, with 6GB of VRAM and 70GB of storage. This mismatch between robust CPU needs and more forgiving GPU demands has been a central point of contention.

Ascending to the more demanding visual tiers, such as 4K resolution at a fluid 60 frames per second on the 'High' preset, the graphics card recommendations understandably escalate to an Nvidia GeForce RTX 4070 Ti or a Radeon RX 7900 GRE. Yet, the CPU demands remain similarly elevated, advising an Intel Core i7 13700K or an AMD Ryzen 9 7800X3D, coupled with a substantial 32GB of RAM. Here, too, Techland's AMD naming convention appears to falter, as the 7800X3D is a Ryzen 7 model, not a Ryzen 9. These specifications point towards a need for truly high-end processing power to enjoy the game at its peak.

The most perplexing aspect arises when considering the 'Ultra' preset, which incorporates advanced ray tracing. For this, Techland suggests an RTX 5070, an RX 9070, or an Intel Arc B580. The inclusion of the Arc B580, generally a budget-tier GPU, alongside much more powerful cards like the unreleased RTX 5070 and RX 9070, seems counterintuitive. This disparity might be explained by an implicit expectation that players will leverage upscaling technologies, such as frame generation, to compensate for the render resolution reduction, thus shifting the bottleneck further towards the CPU. Indeed, the CPU requirements for 'Ultra' are nothing short of extreme: an Intel Core i9 14900K or an AMD Ryzen 9 7950X3D. These are among the most powerful consumer CPUs available, raising serious questions about the game's core optimization. The Ryzen 9 7950X3D is also an unconventional choice for gaming due to its dual CCD design, with the Ryzen 7 9800X3D being a generally preferred option for gaming performance.

Adding to the complexity, Techland has notably provided system requirements tailored for laptop users – a rare but commendable effort. However, these mobile specifications mirror the desktop oddities, pairing low-end GPUs like an 80W mobile RTX 3050 or an Intel Core Ultra 7 258V's integrated graphics with surprisingly potent CPUs, continuing the trend of puzzling hardware combinations.

As 'Dying Light: The Beast' gears up for its official release on September 19, the gaming community awaits with bated breath. Given the unconventional and at times contradictory system requirements, many experts suggest prudence. It would be wise for prospective players to defer purchasing decisions until comprehensive reviews and detailed performance benchmarks are available, ensuring a more informed understanding of what hardware truly delivers an optimal experience for this ambitious title.

The peculiar system requirements for 'Dying Light: The Beast' serve as a fascinating case study in game development and optimization. From a developer's standpoint, it highlights the intricate dance between artistic vision and technical implementation. Are these requirements a testament to groundbreaking CPU-intensive mechanics, or perhaps an early, unrefined estimate of the game's demands? For players, it's a reminder of the importance of critical analysis beyond initial announcements. It underscores that raw power isn't the sole determinant of a smooth gaming experience; rather, it's the intelligent interplay of hardware and software. This situation emphasizes the ongoing need for transparency and clear communication from developers regarding their game's technical profile, allowing gamers to make informed decisions and manage their expectations. Ultimately, the true test will come with the game's launch, revealing whether these unusual specifications translate into a uniquely optimized experience or merely a challenging puzzle for PC enthusiasts.