The AI-Generated 'Doomscroll' Game: A Critique on Authorship in Gaming

09/12/2025

The emergence of the browser game 'Doomscroll,' crafted by filmmaker David Friedman with the assistance of ChatGPT, has ignited a conversation about the role of artificial intelligence in creative endeavors. This game, a top-down shooter navigated by a scroll wheel, incorporates current New York Times headlines, cleverly playing on the term \"doomscrolling.\" The article explores the complexities of AI-driven authorship, questioning the intrinsic value of human creativity in game design and prompting a reevaluation of what truly constitutes a compelling gaming experience.

The 'Doomscroll' Phenomenon: A Game Born from AI and Its Unintended Consequences

In a recent development within the gaming world, a novel browser game titled 'Doomscroll' has captivated attention, not just for its unique gameplay but also for its unconventional creation process. Developed by filmmaker and writer David Friedman, the game was largely generated using the advanced AI model, ChatGPT. This top-down shooter challenges players to navigate a virtual corridor using their mouse scroll wheel, automatically firing projectiles forward while dodging incoming sprites. A distinctive feature of 'Doomscroll' is its integration of actual headlines from the New York Times, which appear on plaques throughout the game, providing an ironic commentary on the modern phenomenon of endlessly consuming negative news, or \"doomscrolling.\"

Friedman, in a newsletter detailing the game's development, openly discussed his reliance on \"vibe coding\" with ChatGPT, admitting his lack of traditional coding expertise. He outlined his requests to the AI: a reverse 'Galaga'-style shooter with automated firing, basic enhancements, environmental obstacles, and a moving wall of fire that punishes slow progression. This candid revelation transformed the perception of the game for many, including the author of this report. Initially, the game's minor flaws, such as oddly placed obstacles or inconsistent monster designs, were dismissed as charming imperfections of an indie developer. However, the knowledge that these elements were AI-generated altered this perspective, leading to a sense of disillusionment regarding the game's creative depth.

A notable aspect of 'Doomscroll's' evolution, as shared by Friedman, involves the game's enemy designs. Early prototypes featured hand-drawn, pixelated monsters—a menacing creature with a gaping maw, a flaming skull, and a tentacled eyeball—each possessing distinct personality. Yet, these unique designs were ultimately discarded in favor of generic, AI-generated counterparts, which, by comparison, appear noticeably inferior and lack character. Friedman's justification, that his hand-drawn monsters made the game feel \"worse\" because he isn't a \"good pixel artist,\" ironically highlights a missed opportunity to imbue the game with human touch and vulnerability. The game's title, 'Doomscroll,' with its double entendre reflecting both the game's mechanic and the societal issue of constant negative news consumption, is perhaps the most human element remaining.

As a free game, crafted during Friedman's vacation with only a few hours of AI interaction, 'Doomscroll' stands as a relatively harmless experiment. The accompanying blog offers intriguing insights into the iterative process of collaborating with a chatbot, essentially \"arguing\" with an AI until a satisfactory, or at least acceptable, outcome is achieved. The experience raises pertinent questions about the nature of creativity and the future of game development in an increasingly AI-driven landscape.

Reflections on AI and Artistic Creation in the Gaming Sphere

The development of 'Doomscroll' through generative AI serves as a potent reminder of the profound value of human authorship in the gaming world. For too long, we, as players, have perhaps taken for granted the intricate blend of human choices, collaborative efforts, innovative problem-solving, and artistic expression that traditionally underpins every game. The realization that a game could be primarily conceived and executed by an artificial intelligence strips away the vulnerability and unique creative spirit inherent in human-made works.

This shift prompts us to reconsider our engagement with games. Is the appeal solely in the mechanics and entertainment, or is there an unspoken contract between player and creator, a shared understanding of the human endeavor involved? When a game's quirks—be it an overly challenging boss or peculiar weapon choices—are known to stem from human design decisions, they invite discussion, frustration, and even affection. These reactions are part of a dialogue with the creators, a recognition of their artistic intent and effort. However, when similar imperfections are attributed to an AI's output, the response often devolves into mere critique of the algorithm's deficiencies, devoid of the emotional connection forged with human artistry.

The current discourse surrounding generative AI frequently touches upon its potential dangers, particularly in how it might flatten creative landscapes and diminish the perceived authenticity of artistic works. 'Doomscroll' encapsulates this concern. While it stands as an interesting technical demonstration and a casual pastime, its AI-driven genesis ultimately underscores a critical point: true creative fulfillment, both for the artist and the audience, often emerges from the messy, vulnerable, and deeply human process of creation. This game, in its very existence, urges us to appreciate the irreplaceable essence of human ingenuity and imagination in the digital age.